The Mud Kingdom: Difference between revisions

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m (Experimental change to the formatting of the rulers section, bolding player-owned rulers and making the additional info text smaller than the character names for cohesiveness. Once I get staff approval (either through a like to this edit or a PM), I will infect the other pages with my superior formatting.)
(→‎Tribe Relations: Warmouth hates Rime we do NOT have a positive relationship. Lowered Icewing relations to two hearts)
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|[[IceWings]]
|[[IceWings]]
|🩵 🩵 🩵 🩵 🖤
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|Neutral, positive.
|Neutral, tense
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| [[SeaWings]]
| [[SeaWings]]

Revision as of 15:05, 5 September 2024

Introduction

Key Characters

Animus Dragons

Animus dragons in the Mud Kingdom are incredibly rare, with only four known to have existed. Of the four, three have been hybrids, further emphasizing the lack of animus genes in the MudWing tribe. Despite this, animus magic has had a deep impact on the kingdom; the MudWing Massacre of 8103 is often blamed on a rogue MudWing animus, and several enchanted items are tucked away in the Mud Kingdom treasury.

Past Rulers

  • Queen Crane (Book Character)
  • Queen Anhinga (Book Character)
  • Queen Egret (Book Character)
  • Queen Olive (Book Character)
  • Queen Coypu (Book Character)
  • Queen Moorhen (Book Character)
  • Queen Everglade (CrystalWolfGem) [Stepped Down]
  • King Bog (BogTheMudWing) [Stepped Down]
  • Queen Sindy (sindyyyy) [Inactive]
  • Queen Espresso (BurntEspresso) [Stepped Down]
  • King Bog (BogTheMudWing) [Map Reset]
  • King Warthog (NPC)
  • Queen Bulrush (NPC)
  • King Glade (glade_mw) [Inactive]
  • Ruler Cherry (peekaplay) [Stepped Down]
  • Ruler Warmouth (oiledmushrooms) [Current]

Governance and Leadership

In the modern era, the Mud Kingdom has mostly moved past royal lineages and instead operates under an aristocracy. Government leaders are almost entirely wealthy MudWings, or MudWings with close ties to royalty; this has previously created an imbalance as to whom the laws benefit, with changes slowly being made as response to citizen protests.

Instead of a royal family, the modern Mud Kingdom hosts a succession list with three tiers of government: the ruler, the heirs, and the nobility. Officially, free spots on the succession list are filled via an application system, with its criteria as following:

The acting bigwings of a sibling troop is able to apply for an open spot on the Mud Kingdom succession list once they are beyond a certain net worth, have a recorded high quality education, and are able to reliably provide for their siblings. MudWings with blood relations to a current or historical royal are heavily preferred in this process, as the result of mostly forgotten laws.

Challenges, the process previously used by royal females to replace their queen, remain a valid way to obtain a royal status. However, this system has been heavily modified and is scarcely used. Any civilian, effectively bypassing the strict criteria of an application, can duel a member of the succession list for their rank. In the Mud Kingdom, an official royal challenge hasn’t happened in hundreds of years.

Mud Kingdom citizenship is given to any dragon hatched in the Mud Kingdom’s territory, or to any dragon with at least one Mud citizen parent. For dragons that immigrate into the Mud Kingdom, citizenship can be obtained after five years of residency. No test is required to become a Mud citizen.

Geography

The Mud Kingdom is situated on the back of the Pyrrhian continent, much like the canon book counterpart. Being at one of the lowest parts of the continent, it is prone to flooding; the fauna and flora reflect this with their semi-aquatic properties, able to thrive in watery landscapes. Similarly, it is situated close enough to Pretarsi’s equator to be in the planet’s subtropical zone, giving the Kingdom a warm and humid climate. As such, snow in the Mud Kingdom is rare but not unheard of.

The lush climate in the Mud Kingdom lends itself to a wide array of organisms. While it is not as biodiverse as the Rainforest Kingdom, the kingdom’s swamps host an impossible amount of insect species. Large aquatic plants like lily pads and reed grass decorate the swamps, sheltering a myriad of fish and supporting the diets of crocodilians. A keen eye may even spot a capybara straying north from the Rainforest’s borders, a welcome sight to many weary and hungry from travel.

Culture and Society

Military and Defense

Diplomacy and Relations

Tribe Relations

Tribe Hearts Status
RainWings 🤍 🤍 🤍 🤍 🖤 Neutral, positive.
SilkWings 🩷 🩷 🩷 🖤 🖤 Neutral.
SkyWings ❤️ ❤️ ❤️ ❤️ ❤️ Allied, closely.
MudWings N/A N/A
HiveWings 🧡 🧡 🧡 🖤 🖤 Neutral.
SandWings 💛 💛 🖤 🖤 🖤 Neutral, tense
LeafWings 💚 💚 💚 🖤 🖤 Neutral.
IceWings 🩵 🩵 🖤 🖤 🖤 Neutral, tense
SeaWings 💙 💙 💙 💙 🖤 Neutral, positive.
NightWings 💜 💜 💜 🖤 🖤 Neutral.

History

Economy

Currency

The Mud Kingdom, similar to other Pyrrhian regions, operate on bartering as their primary form of commerce. Valuables such as gold and jewels are on occasion traded for goods and services, but more often service is performed for goods necessary to survival such as food. Art such as pottery is traded for meat, meat is traded as payment for construction work, et cetera.

Imports

Exports

Main MudWing exports include:

  • Rice, cranberries, various herbs/spices
  • Freshwater fish, crayfish, small crustaceans
  • Meats from crocodilians, water buffalo, cattle, and pigs
  • Raw clay and mud, wood, small amounts of bamboo, leathers from crocodilians and cattle
  • Fired pottery and beads, reed weavings, paints and glazes derived from earthy pigments

Lore and Myths

Trivia

References