The Sea Kingdom
Introduction
This section is incomplete. |
In Minecraft, SeaWings are granted the following abilities by Elytras of Fire:
Active | Passive | Innate |
---|---|---|
Tidal Wave | Torrent | Night Vision |
Ocean's Blessing | True Blessing | Conduit Power in water |
Tail Flail | True Blessing | Speed 2 while swimming |
Key Characters
This section is incomplete. |
Animus Dragons
Animi in the Sea Kingdom aren’t as rare as they were last map or before the time skip. There isn’t an exact amount, though certain animi can be recognized by royalty if they sign a magically binding contract not to "go rogue". The laws around animi are more so based around not obliterating the tribe. Free will is given, but not disrupting the balance of nature.
Past Rulers
- Queen Lagoon (Book Character)
- Queen Pearl (Book Character)
- Queen Coral (Book Character)
- Queen Trench (NPC)
- Queen Abyssal (Shadowlugia) [Unknown]
- Queen Passion (Jedi210 / hey_clever) [Stepped Down]
- Ruler Moss (Over4247) [Lost Challenge]
- Dominus of the Depths Riptide (fog_deity) [Unkown]
- Sovereign Carp of the Spiraling Seas (Carpinacup) [Current]
Governance and Leadership
There is little distance between the monarchy and the tribe. The government is spearheaded by the ruling body. The government is often viewed as an extension of the ruling body. Any dragon living in another tribe’s territory is deemed an immigrant in the eyes of the SeaWing government.
The laws that are a given are those about not harming others, protecting over-fishing and the environment, and product quality regulation.
Geography
This section is incomplete. |
The SeaWing Kingdom is situated on the tail of the Pyrrhian continent, much like the canon book counterpart.
Culture and Society
SeaWings have no primary religion, though it is tradition to respect and take care of the sea. To treat the sea with disregard is frowned upon.
Military and Defense
While not mandatory, many SeaWings join the militia as it provides a job without having to produce a product. Joining the SeaWing Military is like joining a trade. SeaWings are put into a pod of other apprentices and taught to the best of their abilities. It is common for a SeaWing to swap through pods as they are trained to best fit their capabilities and skill level. Besides being a fighting force, the lack of war has caused the majority of the militia to act as a labor company. To keep dragons in shape, those that aren't patrolling the seas have the choice to aid the palace building company or tend to the militia storage. This keeps war materials ready for battle while helping the community. This also helps keep dragons fed and housed for their work. It’s not uncommon for a SeaWing to temporarily join the military until they have basic training and find work they’d rather do.
Diplomacy and Relations
This section is incomplete. |
Tribe Relations
Tribe | Hearts | Status |
---|---|---|
RainWings | 🤍 🤍 🤍 🖤 🖤 | Neutral. |
SilkWings | 🩷 🩷 🩷 🖤 🖤 | Neutral. |
SkyWings | ❤️ ❤️ ❤️ ❤️ 🖤 | Allied, distantly. |
MudWings | 🤎 🤎 🤎 🤎 🖤 | Neutral, positive. |
HiveWings | 🧡 🧡 🧡 🖤 🖤 | Neutral. |
SandWings | 💛 🖤 🖤 🖤 🖤 | Allied, very tense. |
LeafWings | 💚 💚 💚 🖤 🖤 | Neutral. |
IceWings | 🩵 🩵 🖤 🖤 🖤 | Neutral, tense. |
SeaWings | N/A | N/A |
NightWings | 💜 💜 💜 💜 🖤 | Allied, unsure. |
History
This section is incomplete. |
Economy
This section is incomplete. |
Currency
SeaWings don’t have one overarching currency as the vast majority of the kingdom functions off of a trade and bartering system.
Imports
This section is incomplete. |
Exports
Main SeaWing exports include:
- Fish and aquatic creatures
- Materials to make dyes
- Any aquatic plants
- Some metals
- Animal byproducts such as fats/oils & scales/skins
- Many different types of nets / woven materials
- Sea salt
Lore and Myths
This section is incomplete. |
Trivia
This section is incomplete. |
References
This section is incomplete. |