Animus Enchantments

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Introduction[edit | edit source]

Item List[edit | edit source]

Name Purpose Use Desc Creation Year Status Creator Altered by Enchantment
Yeek-pe's Guardian's Protect them. Electrocute anyone who steps into temple grounds. It does not hurt, but it paralyzes you. The electrocution does not stop long enough for you to be able to move, and it stops you from thinking eventually. You are then transported outside of the temple grounds by guards. A set of small statues of weird looking dragons, placed all around the temple. N/A Not too far away from the Icewing Palace, hidden between the ice spikes in the snowy mountains. Outside of the Pantala Temple. Active. N/A N/A N/A
Yeek-pe's Exporters Protect them. Remove danger. You are then transported outside of the temple grounds by these ones, they are small, and have a strength ten times their own size. They carry you and place you somewhere safe, but far away. A set of small statues of weird looking dragons, placed all around the temple. N/A Not too far away from the Icewing Palace, hidden between the ice spikes in the snowy mountains. Outside of the Pantala Temple. Active. N/A N/A N/A
Soul Lanterns Made by Lanternfly to give both Vetiver and them peace of mind during long merchant trips without seeing the other to know they're both safe N/A two wrought-iron lanterns that never extinguish, the lanterns can be "linked" to a willing dragon, via putting a shed piece of claw or scale in the pool of wax. the lanterns, once linked to two dragons, will go from glowing a dim purple to a regular fire, if a dragon is unlinked (claw/scale piece taken out, the other lantern will glow blue until the second lantern is brought back to it's summoning vicinity N/A Lanternfly, the ocean Lanternfly N/A N/A