The Sea Kingdom

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Revision as of 08:55, 28 October 2024 by Toad (talk | contribs) (→‎Past Rulers: girl just kidding why did i do that. updated reason for abdication to “inactive” to match every other kingdom page)
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Current SeaWing Banner as of April 5th, 2024

Introduction

In Minecraft, SeaWings are granted the following abilities by Elytras of Fire:

Active Passive Innate
Tidal Wave Torrent Night Vision
Ocean's Blessing True Blessing Conduit Power in water
Tail Flail True Blessing Speed 2 while swimming

Key Characters

Animus Dragons

Animi in the Sea Kingdom aren’t as rare as they were last map or before the time skip. There isn’t an exact amount, though certain animi can be recognized by royalty if they sign a magically binding contract not to "go rogue". The laws around animi are more so based around not obliterating the tribe. Free will is given, but not disrupting the balance of nature.

Past Rulers

  • Queen Akoya (NPC)
  • Queen Lagoon (Book Character)
  • Queen Pearl (Book Character)
  • Queen Coral (Book Character)
  • Queen Trench (NPC)
  • Queen Abyssal (Shadowlugia) [Unknown]
  • Queen Passion (Jedi210 / hey_clever) [Stepped Down]
  • Ruler Moss (Over4247) [Lost Challenge]
  • Dominus of the Depths Riptide (fog_deity) [Inactive]
  • Sovereign Carp of the Spiraling Seas (Carpinacup) [Current]

Governance and Leadership

There is little distance between the monarchy and the tribe. The government is spearheaded by the ruling body. The government is often viewed as an extension of the ruling body. Any dragon living in another tribe’s territory is deemed an immigrant in the eyes of the SeaWing government.

The laws that are a given are those about not harming others, protecting over-fishing and the environment, and product quality regulation.

Geography

The SeaWing Kingdom is situated on the tail of the Pyrrhian continent, much like the canon book counterpart.

Culture and Society

SeaWings have no primary religion, though it is tradition to respect and take care of the sea. To treat the sea with disregard is frowned upon.

Military and Defense

While not mandatory, many SeaWings join the militia as it provides a job without having to produce a product. Joining the SeaWing Military is like joining a trade. SeaWings are put into a pod of other apprentices and taught to the best of their abilities. It is common for a SeaWing to swap through pods as they are trained to best fit their capabilities and skill level. Besides being a fighting force, the lack of war has caused the majority of the militia to act as a labor company. To keep dragons in shape, those that aren't patrolling the seas have the choice to aid the palace building company or tend to the militia storage. This keeps war materials ready for battle while helping the community. This also helps keep dragons fed and housed for their work. It’s not uncommon for a SeaWing to temporarily join the military until they have basic training and find work they’d rather do.

Diplomacy and Relations

Tribe Relations

Tribe Hearts Status
RainWings 🤍 🤍 🤍 🖤 🖤 Neutral.
SilkWings 🩷 🩷 🩷 🖤 🖤 Neutral.
SkyWings ❤️ ❤️ ❤️ ❤️ 🖤 Allied, distantly.
MudWings 🤎 🤎 🤎 🤎 🖤 Neutral, positive.
HiveWings 🧡 🧡 🧡 🖤 🖤 Neutral.
SandWings 💛 🖤 🖤 🖤 🖤 Allied, very tense.
LeafWings 💚 💚 💚 🖤 🖤 Neutral.
IceWings 🩵 🩵 🖤 🖤 🖤 Neutral, tense.
SeaWings N/A N/A
NightWings 💜 💜 💜 💜 🖤 Allied, unsure.

History

Pre-Scorching

Very little is known about this period. It is believed that most dragons lacked fire, particularly the SeaWings, but it is also possible that IceWings, RainWings, and various Pantalan tribes were involved.

Post-Scorching (0-499 A.S.)

This era is marked by three significant milestones. It began with the crowning of the first-ever dragon queen, who was rumored to hail from a proto-tribe. Feeling compelled to unite with other dragons to avenge a stolen egg, she instigated the event known as the Scorching. The Scorching was a pivotal moment when dragons rose in an attempt to exterminate the scavengers, who were the dominant life form at the time. The dragons ultimately emerged victorious from this conflict. However, in the following 500 years, war broke out among the dragons, leading to the gradual formation of tribes of the original three proto-tribes, as they claimed different territories for themselves. However

Ancient Era (500-999 A.S.)

During this period, four distinct tribes formed from what is now known as the modern LeafWings, SilkWings/HiveWings, IceWings, and SeaWings.

Era of the Deep (1000-1499 A.S.)

As the Pantalan tribes departed for the Lost Continent, what remains of the tribe were divided into three factions, one of which was a water-breathing faction. This faction retreated to the ocean's depths due to their lack of natural weapons. During this time, Queen Akoya, the first SeaWing queen, was crowned in 1011 A.S. She oversaw the construction of the deep palace, which took approximately 100 years to complete. The new SeaWing tribe remained relatively isolated until 1499 A.S.

The Riptide Renaissance (1500-2990 A.S.)

In 1500 A.S., Queen Pacific began the construction of the Island Palace following a recent alliance with the MudWings. This event marked the beginning of outreach to other tribes through trade and alliances. In 2199 A.S., a brief war broke out among the RainWings over territory located in what is referred to as the "Dragon's Underside" on the map. After a year of conflict, this territory was divided between the MudWings and SeaWings. The treaty to resolve the conflict was negotiated in the newly completed Island Palace. For the rest of this era, the tribe mainly focused on improving their military, defense, and quality of life. In 2900 A.S., a marriage alliance was formed between the IceWings and the SeaWings, involving a Princess of Ice and a Prince of the Sea, who were ancestors of the first animus of the SeaWing tribe.

Assimilation of the Animus (2991-3012 A.S.)

This era began with the birth of the first known animus to the SeaWing tribe, Albatross.

Economy

Currency

SeaWings don’t have one overarching currency as the vast majority of the kingdom functions off of a trade and bartering system.

Imports

main SeaWing imports

  • Wood (ship building)
  • Coal
  • iron

Exports

Main SeaWing exports include:

  • Fish and aquatic creatures
  • Materials to make dyes
  • Any aquatic plants
  • Some metals
  • Animal byproducts such as fats/oils & scales/skins
  • Many different types of nets / woven materials
  • Sea salt

Lore and Myths

Trivia

References