The Sea Kingdom

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Revision as of 00:28, 26 October 2024 by Meri10 (talk | contribs) (History: added 4 era's)
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Introduction

In Minecraft, SeaWings are granted the following abilities by Elytras of Fire:

Active Passive Innate
Tidal Wave Torrent Night Vision
Ocean's Blessing True Blessing Conduit Power in water
Tail Flail True Blessing Speed 2 while swimming

Key Characters

Animus Dragons

Animi in the Sea Kingdom aren’t as rare as they were last map or before the time skip. There isn’t an exact amount, though certain animi can be recognized by royalty if they sign a magically binding contract not to "go rogue". The laws around animi are more so based around not obliterating the tribe. Free will is given, but not disrupting the balance of nature.

Past Rulers

  • Queen Lagoon (Book Character)
  • Queen Pearl (Book Character)
  • Queen Coral (Book Character)
  • Queen Trench (NPC)
  • Queen Abyssal (Shadowlugia) [Unknown]
  • Queen Passion (Jedi210 / hey_clever) [Stepped Down]
  • Ruler Moss (Over4247) [Lost Challenge]
  • Dominus of the Depths Riptide (fog_deity) [Unkown]
  • Sovereign Carp of the Spiraling Seas (Carpinacup) [Current]

Governance and Leadership

There is little distance between the monarchy and the tribe. The government is spearheaded by the ruling body. The government is often viewed as an extension of the ruling body. Any dragon living in another tribe’s territory is deemed an immigrant in the eyes of the SeaWing government.

The laws that are a given are those about not harming others, protecting over-fishing and the environment, and product quality regulation.

Geography

The SeaWing Kingdom is situated on the tail of the Pyrrhian continent, much like the canon book counterpart.

Culture and Society

SeaWings have no primary religion, though it is tradition to respect and take care of the sea. To treat the sea with disregard is frowned upon.

Military and Defense

While not mandatory, many SeaWings join the militia as it provides a job without having to produce a product. Joining the SeaWing Military is like joining a trade. SeaWings are put into a pod of other apprentices and taught to the best of their abilities. It is common for a SeaWing to swap through pods as they are trained to best fit their capabilities and skill level. Besides being a fighting force, the lack of war has caused the majority of the militia to act as a labor company. To keep dragons in shape, those that aren't patrolling the seas have the choice to aid the palace building company or tend to the militia storage. This keeps war materials ready for battle while helping the community. This also helps keep dragons fed and housed for their work. It’s not uncommon for a SeaWing to temporarily join the military until they have basic training and find work they’d rather do.

Diplomacy and Relations

Tribe Relations

Tribe Hearts Status
RainWings 🤍 🤍 🤍 🖤 🖤 Neutral.
SilkWings 🩷 🩷 🩷 🖤 🖤 Neutral.
SkyWings ❤️ ❤️ ❤️ ❤️ 🖤 Allied, distantly.
MudWings 🤎 🤎 🤎 🤎 🖤 Neutral, positive.
HiveWings 🧡 🧡 🧡 🖤 🖤 Neutral.
SandWings 💛 🖤 🖤 🖤 🖤 Allied, very tense.
LeafWings 💚 💚 💚 🖤 🖤 Neutral.
IceWings 🩵 🩵 🖤 🖤 🖤 Neutral, tense.
SeaWings N/A N/A
NightWings 💜 💜 💜 💜 🖤 Allied, unsure.

History

Pre-Scorching

Very little is known about this time. The only thing that is known is that most dragons lack fire, most likely SeaWings, but they could also have been IceWings, RainWings, and\or any of the pantalan tribes.

Post-Scorching 0-499 A.S.

Marked by 3 major milestones, this era consisted of the crowning of the first-ever dragon queen. Rumors that she hailed from a proto-tribe began to circulate, as a result of her feeling the need to join forces with other dragons to avenge a stolen egg and kicking off the Scorching. The Scorching was an ancient event, in which the dragons rose up in an attempt to commit genocide on the scavengers, the previous dominant life form. The dragons ultimately won this fight. Within the next 500 years, war broke out between the dragons. They slowly separated into tribes from the original three proto-tribes, claiming different territory for themselves

- (The Night Kingdom History)

Ancient Era 500-1499 A.S.

When four different tribes formed, the now modern LeafWings, SilkWings/HiveWings, IceWings, and SeaWings was one.

Era of the Deep

Economy

Currency

SeaWings don’t have one overarching currency as the vast majority of the kingdom functions off of a trade and bartering system.

Imports

Exports

Main SeaWing exports include:

  • Fish and aquatic creatures
  • Materials to make dyes
  • Any aquatic plants
  • Some metals
  • Animal byproducts such as fats/oils & scales/skins
  • Many different types of nets / woven materials
  • Sea salt

Lore and Myths

Trivia

References